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dc.contributor.authorJackél, D.en_US
dc.contributor.authorRüsseler, H.en_US
dc.contributor.editorW. Strasseren_US
dc.date.accessioned2014-02-06T14:27:11Z
dc.date.available2014-02-06T14:27:11Z
dc.date.issued1994en_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH94/048-057en_US
dc.description.abstractThis paper presents a graphics workstation for real time display of Phong shaded polygons. The applied shading method is based on normal vector interpolation using a precalculated reflectance map. Nearly 40 million pixels and more than 2 million 3 sided polygons per second can be displayed. After giving an overview of the system, we describe the implementation details of the architecture. The normal vector-based shader unit is the focus of this description. In addition, we present a new method for the reduction of Z-buffer initialization time by means of an additional frame counter. Finally, we summarize the performance data of the rendering system and give an outlook ofour future activities in this field.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Real Time Rendering System with Normal Vector Shadingen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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