A Real Time Rendering System with Normal Vector Shading
Abstract
This paper presents a graphics workstation for real time display of Phong shaded polygons. The applied shading method is based on normal vector interpolation using a precalculated reflectance map. Nearly 40 million pixels and more than 2 million 3 sided polygons per second can be displayed. After giving an overview of the system, we describe the implementation details of the architecture. The normal vector-based shader unit is the focus of this description. In addition, we present a new method for the reduction of Z-buffer initialization time by means of an additional frame counter. Finally, we summarize the performance data of the rendering system and give an outlook ofour future activities in this field.
BibTeX
@inproceedings {10.2312:EGGH:EGGH94:048-057,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{A Real Time Rendering System with Normal Vector Shading}},
author = {Jackél, D. and Rüsseler, H.},
year = {1994},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH94/048-057}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{A Real Time Rendering System with Normal Vector Shading}},
author = {Jackél, D. and Rüsseler, H.},
year = {1994},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH94/048-057}
}