An Efficient Massively Parallel Rasterization Scheme For a High Performance Graphics System
Abstract
We present in this paper the IMOGENE II system, a massively parallelMulti-SIMD graphics system. This architecture uses a new rasterization scheme combining Object Parallelism and Parallel Virtual Buffers. This scheme leads to a better efficiency than other massively parallel SHvlD systems, and allows a cost-effective, powerful and easily expandable system to be designed. The system consists of several SIMD ScanConversionPipelines each connected to a Multi-Level Virtual Buffer, a Shading Unitcomputing true Phong Shading, a Virtual Accumulation Frame Buffer for anti-aliasing,and a. classical Frame Buffer.
BibTeX
@inproceedings {10.2312:EGGH:EGGH92:158-169,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {P F Lister},
title = {{An Efficient Massively Parallel Rasterization Scheme For a High Performance Graphics System}},
author = {Karpf, S. and Chaillou, C.},
year = {1992},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH92/158-169}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {P F Lister},
title = {{An Efficient Massively Parallel Rasterization Scheme For a High Performance Graphics System}},
author = {Karpf, S. and Chaillou, C.},
year = {1992},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH92/158-169}
}