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dc.contributor.authorGroene, Alwinen_US
dc.contributor.authorRenz, Oliveren_US
dc.contributor.editorP F Listeren_US
dc.date.accessioned2014-02-06T14:19:41Z
dc.date.available2014-02-06T14:19:41Z
dc.date.issued1992en_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH92/077-094en_US
dc.description.abstractEven on the latest workstations ray tracing is still a very time-consuming algorithm.This paper makes a thorough analysis of previous attempts to accelerate raytracing by means of parallelization with general purpose processors and by means of designing special purpose processors. Since much work has been done concurrently by many researchers, only the most important milestones are mentioned. The conclusionsdrawn are quite different from those in many other papers.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleParallelization and Hardware Support for Ray Tracingen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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