dc.contributor.author | Shen, L.S. | en_US |
dc.contributor.author | Laarakker, F.A.J. | en_US |
dc.contributor.author | Deprettere, E. | en_US |
dc.contributor.editor | A. Kaufman | en_US |
dc.date.accessioned | 2014-02-06T14:15:19Z | |
dc.date.available | 2014-02-06T14:15:19Z | |
dc.date.issued | 1991 | en_US |
dc.identifier.isbn | - | en_US |
dc.identifier.issn | - | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH91/175-190 | en_US |
dc.description.abstract | A new space partitioning technique is elaborated. In part I of the paper [3], we proposed a shell-like structure which is to be superimposed on a uniform grid data structure and is adaptive to the local environment seen by a bundle of rays. Here we extend this segmentation by embedding it in a static partitioning which is determined by low resolution ray casting. This partitioning is useful in achieving a balanced computation while mapping it onto a pipelined parallel architecture. Moreover, a run-time control of workloads is applied during a subsequent high resolution ray casting so as to adjust low resolution partitioning. The technique has been tested on practical and randomly generated scenes. The performance evaluation of a pipelined parallel architecture has been done by queueing network simulation. Promising results have been obtained. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Space Partitioning for Mapping RadiosityComputations onto a Pipelined Parallel Architecture (II) | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |