Show simple item record

dc.contributor.authorShen, L.S.en_US
dc.contributor.authorLaarakker, F.A.J.en_US
dc.contributor.authorDeprettere, E.en_US
dc.contributor.editorA. Kaufmanen_US
dc.date.accessioned2014-02-06T14:15:19Z
dc.date.available2014-02-06T14:15:19Z
dc.date.issued1991en_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH91/175-190en_US
dc.description.abstractA new space partitioning technique is elaborated. In part I of the paper [3], we proposed a shell-like structure which is to be superimposed on a uniform grid data structure and is adaptive to the local environment seen by a bundle of rays. Here we extend this segmentation by embedding it in a static partitioning which is determined by low resolution ray casting. This partitioning is useful in achieving a balanced computation while mapping it onto a pipelined parallel architecture. Moreover, a run-time control of workloads is applied during a subsequent high resolution ray casting so as to adjust low resolution partitioning. The technique has been tested on practical and randomly generated scenes. The performance evaluation of a pipelined parallel architecture has been done by queueing network simulation. Promising results have been obtained.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSpace Partitioning for Mapping RadiosityComputations onto a Pipelined Parallel Architecture (II)en_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record