dc.contributor.author | Bakalash, Reuven | en_US |
dc.contributor.author | Kaufman, Arie | en_US |
dc.contributor.author | Xu, Zhong | en_US |
dc.contributor.editor | Richard Grimsdale and Arie Kaufman | en_US |
dc.date.accessioned | 2014-02-06T14:11:48Z | |
dc.date.available | 2014-02-06T14:11:48Z | |
dc.date.issued | 1990 | en_US |
dc.identifier.isbn | 3-540-54291-4 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH90/109-115 | en_US |
dc.description.abstract | The hardware realization of an advanced prototype of the Cube volume visualization system, Cube-3, is presented. The primary hardware component of Cube is a viewing and rendering multiprocessor with distributed 3D voxel memory. Cube-3 design is based on our experience with two earlier prototypes: Cube-1 realized in hard ware using printed circuit board technology and Cube-2 our first custom-designed VLSI implementation. Both prototypes are of reduced-size resolution (163 ) and can generate only orthographic views. Cube-3 is the next generation prototype of a full-scale resolution of 2563 voxels. It has been functionally extended to generate non-orthographic projec tions, 3D real-time transformations, and shading. The ability to project and manipulate volumetric images in real-time is attributed to a unique skewed memory organization, a generalized skewed mapping, a special ray projection bus, a congradient shading tech nique, and a new barrel-shifting mechanism. This paper specifically describes the latter mechanism. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Building a Full Scale VLSI-Based Volume Visualization System | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |