Building a Full Scale VLSI-Based Volume Visualization System
Abstract
The hardware realization of an advanced prototype of the Cube volume visualization system, Cube-3, is presented. The primary hardware component of Cube is a viewing and rendering multiprocessor with distributed 3D voxel memory. Cube-3 design is based on our experience with two earlier prototypes: Cube-1 realized in hard ware using printed circuit board technology and Cube-2 our first custom-designed VLSI implementation. Both prototypes are of reduced-size resolution (163 ) and can generate only orthographic views. Cube-3 is the next generation prototype of a full-scale resolution of 2563 voxels. It has been functionally extended to generate non-orthographic projec tions, 3D real-time transformations, and shading. The ability to project and manipulate volumetric images in real-time is attributed to a unique skewed memory organization, a generalized skewed mapping, a special ray projection bus, a congradient shading tech nique, and a new barrel-shifting mechanism. This paper specifically describes the latter mechanism.
BibTeX
@inproceedings {10.2312:EGGH:EGGH90:109-115,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Richard Grimsdale and Arie Kaufman},
title = {{Building a Full Scale VLSI-Based Volume Visualization System}},
author = {Bakalash, Reuven and Kaufman, Arie and Xu, Zhong},
year = {1990},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-54291-4},
DOI = {10.2312/EGGH/EGGH90/109-115}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Richard Grimsdale and Arie Kaufman},
title = {{Building a Full Scale VLSI-Based Volume Visualization System}},
author = {Bakalash, Reuven and Kaufman, Arie and Xu, Zhong},
year = {1990},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-54291-4},
DOI = {10.2312/EGGH/EGGH90/109-115}
}