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dc.contributor.authorBadouel, Didieren_US
dc.contributor.authorPriol, Thierryen_US
dc.contributor.editorRichard Grimsdale and Arie Kaufmanen_US
dc.date.accessioned2014-02-06T14:11:48Z
dc.date.available2014-02-06T14:11:48Z
dc.date.issued1990en_US
dc.identifier.isbn3-540-54291-4en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH90/093-106en_US
dc.description.abstractThe production of realistic image generated by computer requires a huge amount of computation and a large memory capacity. The use of highly parallel com­ puters allows this process to be performed faster. Distributed memory parallel computers (DMPCs), such as hypercubes or transputer-based machines, offer an attractive perfor­ mance/cost ratio when the load balancing has been balance and the partition of the data domain has been performed. This paper presents a parallel ray tracing algorithm for DMPC using a Shared Virtual Memory (SVM) which solves these two classical problems. This algorithm has been implemented on a hypercube iPSC/2 and results are given.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAn Efficient Parallel Ray Tracing Scheme for Highly Parallel Architecturesen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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