dc.contributor.author | Badouel, Didier | en_US |
dc.contributor.author | Priol, Thierry | en_US |
dc.contributor.editor | Richard Grimsdale and Arie Kaufman | en_US |
dc.date.accessioned | 2014-02-06T14:11:48Z | |
dc.date.available | 2014-02-06T14:11:48Z | |
dc.date.issued | 1990 | en_US |
dc.identifier.isbn | 3-540-54291-4 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH90/093-106 | en_US |
dc.description.abstract | The production of realistic image generated by computer requires a huge amount of computation and a large memory capacity. The use of highly parallel com puters allows this process to be performed faster. Distributed memory parallel computers (DMPCs), such as hypercubes or transputer-based machines, offer an attractive perfor mance/cost ratio when the load balancing has been balance and the partition of the data domain has been performed. This paper presents a parallel ray tracing algorithm for DMPC using a Shared Virtual Memory (SVM) which solves these two classical problems. This algorithm has been implemented on a hypercube iPSC/2 and results are given. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | An Efficient Parallel Ray Tracing Scheme for Highly Parallel Architectures | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |