An Efficient Parallel Ray Tracing Scheme for Highly Parallel Architectures
Abstract
The production of realistic image generated by computer requires a huge amount of computation and a large memory capacity. The use of highly parallel com puters allows this process to be performed faster. Distributed memory parallel computers (DMPCs), such as hypercubes or transputer-based machines, offer an attractive perfor mance/cost ratio when the load balancing has been balance and the partition of the data domain has been performed. This paper presents a parallel ray tracing algorithm for DMPC using a Shared Virtual Memory (SVM) which solves these two classical problems. This algorithm has been implemented on a hypercube iPSC/2 and results are given.
BibTeX
@inproceedings {10.2312:EGGH:EGGH90:093-106,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Richard Grimsdale and Arie Kaufman},
title = {{An Efficient Parallel Ray Tracing Scheme for Highly Parallel Architectures}},
author = {Badouel, Didier and Priol, Thierry},
year = {1990},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-54291-4},
DOI = {10.2312/EGGH/EGGH90/093-106}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Richard Grimsdale and Arie Kaufman},
title = {{An Efficient Parallel Ray Tracing Scheme for Highly Parallel Architectures}},
author = {Badouel, Didier and Priol, Thierry},
year = {1990},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-54291-4},
DOI = {10.2312/EGGH/EGGH90/093-106}
}