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dc.contributor.authorClaussen, Uteen_US
dc.contributor.editorRichard Grimsdale and Arie Kaufmanen_US
dc.date.accessioned2014-02-06T14:11:47Z
dc.date.available2014-02-06T14:11:47Z
dc.date.issued1990en_US
dc.identifier.isbn3-540-54291-4en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH90/029-037en_US
dc.description.abstractNowadays, hardware support for Gouraud shading is state-of-the-art. Most hardware implementations of the Phong shading algorithm lack flexibility, for example are restricted in the number of light sources. In this paper, we will present a concept of shading processors that has been developed in a rendering system called PROOF. Two types of processors have been designed, one performing the normalization of vectors. The other one is designed for faster and cheaper shading. The capabilities of the processors are demonstrated.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleReal Time Phong Shadingen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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