Real Time Phong Shading
Abstract
Nowadays, hardware support for Gouraud shading is state-of-the-art. Most hardware implementations of the Phong shading algorithm lack flexibility, for example are restricted in the number of light sources. In this paper, we will present a concept of shading processors that has been developed in a rendering system called PROOF. Two types of processors have been designed, one performing the normalization of vectors. The other one is designed for faster and cheaper shading. The capabilities of the processors are demonstrated.
BibTeX
@inproceedings {10.2312:EGGH:EGGH90:029-037,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Richard Grimsdale and Arie Kaufman},
title = {{Real Time Phong Shading}},
author = {Claussen, Ute},
year = {1990},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-54291-4},
DOI = {10.2312/EGGH/EGGH90/029-037}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Richard Grimsdale and Arie Kaufman},
title = {{Real Time Phong Shading}},
author = {Claussen, Ute},
year = {1990},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-54291-4},
DOI = {10.2312/EGGH/EGGH90/029-037}
}