Show simple item record

dc.contributor.authorMöller, Reinharden_US
dc.contributor.editorFons Kuijk and Wolfgang Strasseren_US
dc.date.accessioned2014-02-06T14:01:46Z
dc.date.available2014-02-06T14:01:46Z
dc.date.issued1987en_US
dc.identifier.isbn3-540-50109-6en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH87/111-121en_US
dc.description.abstractThis paper compares two realized concepts of floating point units in a visual system for a traffic simulator. The hardware structure of a Transformation Processor is described, with which a set of 1x4 vectors can be floating point multiplied by a 4x4 matrix autonomously in real time. It will be shown, that the speed of graphics computations can be advanced enormously by using specially designed parallel graphics hardware but also requires the elimination of some design constraints given by the available building blocks in VLSI design today.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleComparison of Two Floatin~Point Arithmetic Unitsfor a Precomputer in a Graphics System forReal Time Simulationen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record