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dc.contributor.authorThomas, A. L.en_US
dc.contributor.editorW. Strasseren_US
dc.date.accessioned2014-02-06T13:58:14Z
dc.date.available2014-02-06T13:58:14Z
dc.date.issued1986en_US
dc.identifier.isbn3-540-18222-5en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH86/094-121en_US
dc.description.abstractIn any discussion of graphics hardware there appear to be two basic positions which can be adopted. The first is that of the technologist, who is primarily concerned with what it is possible to make and how to make it. The second is that of the system designer who is more interested in what it would be desirable to make. To be a designer it is necessary to have a view of the future ... or at least a view of a plausible future! This is only possible with a reasonably sound idea of what the technologists might be persuaded to provide. I suspect that most of the "images of the future" which have guided or moulded current proposals have been around for some time. In spite of this it is a good preliminary exercise to set out a brief statement of the main ideas Which lie behind current developments, before homing in on specific hardware proposals.en_US
dc.publisherThe Eurographics Associationen_US
dc.title"Position Paper:Display Hardware for Boolean Expression Models"en_US
dc.description.seriesinformationEurographics workshop on Graphics Hardwareen_US


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