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dc.contributor.authorJansen, Frederik W.en_US
dc.contributor.editorW. Strasseren_US
dc.date.accessioned2014-02-06T13:58:13Z
dc.date.available2014-02-06T13:58:13Z
dc.date.issued1986en_US
dc.identifier.isbn3-540-18222-5en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH86/075-082en_US
dc.description.abstractConstructive Solid Geometry (CSG) is a solid modeling representation thatdefines objects ·as Boolean combinations of primitive solids. For thedisplay of such objects, both the visibility problem and the problem ofcombining the primitive solids into one composite object have to be solved.Recently, several CSG hidden surface algorithms have been published thatreduce these two problems to a combination of simple depth comparisons andlogical operations at the pixel level that can be performed in VLSI hardwaredisplay systems. An overview of these algorithms is given. Furthermore,a CSG depth-buffer algorithm is presented that combines these algorithms.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleCSG Hidden Surface Algorithms for VLSI Hardware Systemsen_US
dc.description.seriesinformationEurographics workshop on Graphics Hardwareen_US


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