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dc.contributor.authorJoseph, H.en_US
dc.contributor.editorW. Strasseren_US
dc.date.accessioned2014-02-06T13:58:12Z
dc.date.available2014-02-06T13:58:12Z
dc.date.issued1986en_US
dc.identifier.isbn3-540-18222-5en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH86/041-044en_US
dc.description.abstractSimulators have been developed to train pilots, sailors or car drivers withoutthe costs and risks of moving their real vehicles. To obtain high success intraining, the simulators have to provide a high level of realism. Therequirements of simulators and their CIG-system, especially the 'real time'requirement, result from this need for realism. 'Real time' means, the systemhas to react in less than 150 ms after the trainnee has made an input.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Survey of Simulator Requirementsen_US
dc.description.seriesinformationEurographics workshop on Graphics Hardwareen_US


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