dc.contributor.author | Joseph, H. | en_US |
dc.contributor.editor | W. Strasser | en_US |
dc.date.accessioned | 2014-02-06T13:58:12Z | |
dc.date.available | 2014-02-06T13:58:12Z | |
dc.date.issued | 1986 | en_US |
dc.identifier.isbn | 3-540-18222-5 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH86/041-044 | en_US |
dc.description.abstract | Simulators have been developed to train pilots, sailors or car drivers withoutthe costs and risks of moving their real vehicles. To obtain high success intraining, the simulators have to provide a high level of realism. Therequirements of simulators and their CIG-system, especially the 'real time'requirement, result from this need for realism. 'Real time' means, the systemhas to react in less than 150 ms after the trainnee has made an input. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | A Survey of Simulator Requirements | en_US |
dc.description.seriesinformation | Eurographics workshop on Graphics Hardware | en_US |