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dc.contributor.authorHasselgren, Jonen_US
dc.contributor.authorAkenine-Möller, Tomasen_US
dc.contributor.editorMarc Olano and Philipp Slusalleken_US
dc.date.accessioned2013-10-28T10:04:58Z
dc.date.available2013-10-28T10:04:58Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-37-1en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH06/103-110en_US
dc.description.abstractDepth buffer performance is crucial to modern graphics hardware. This has led to a large number of algorithms for reducing the depth buffer bandwidth. Unfortunately, these have mostly remained documented only in the form of patents. Therefore, we present a survey on the design space of efficient depth buffer implementations. In addition, we describe our novel depth buffer compression algorithm, which gives very high compression ratios.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Picture/Image Generation]: framebuffer operationsen_US
dc.titleEfficient Depth Buffer Compressionen_US
dc.description.seriesinformationGraphics Hardwareen_US


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