Show simple item record

dc.contributor.authorWhitted, T.en_US
dc.contributor.authorKajiya, J.en_US
dc.contributor.editorMichael Meissner and Bengt-Olaf Schneideren_US
dc.date.accessioned2013-10-28T10:03:38Z
dc.date.available2013-10-28T10:03:38Z
dc.date.issued2005en_US
dc.identifier.isbn1-59593-086-8en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH05/081-090en_US
dc.description.abstractThe growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline. In this paper we propose that the elements fed through the pipeline be made entirely procedural. To enable this, we present a modification of the conventional graphics processor in which all procedures are executed in a common processor array and the rasterizer is augmented with a more general sampling controller. By executing both the geometric and shading elements of a procedural graphics model in a single processor we retain the data amplification that distinguishes procedural descriptions without a corresponding explosion of external bandwidth.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Geometric algorithms, languages, and systems. Display algorithms. Color, shading, shadowing, and texture. Graphics processors.en_US
dc.titleFully Procedural Graphicsen_US
dc.description.seriesinformationGraphics Hardwareen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record