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dc.contributor.authorLee, S. G.en_US
dc.contributor.authorPark, W. C.en_US
dc.contributor.authorLee, W. J.en_US
dc.contributor.authorHan, T. D.en_US
dc.contributor.authorYang, S. B.en_US
dc.contributor.editorM. Doggett and W. Heidrich and W. Mark and A. Schillingen_US
dc.date.accessioned2013-10-28T10:01:30Z
dc.date.available2013-10-28T10:01:30Z
dc.date.issued2003en_US
dc.identifier.isbn1-58113-739-1en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH03/068-075en_US
dc.description.abstractIn this paper, we propose an effective bump mapping algorithm that utilizes the reference space with the polar coordinate system and also propose a new hardware architecture associated with the proposed bump mapping algorithm. The proposed architecture reduces the computations to transform the vectors from the object space into the reference space by using a new vector rotation method. It also reduces the computations for the illumination calculation by using the law of cosine. Compared with the previous approaches, the proposed architecture reduces multiplication operations up to 78%.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.titleAn Effective Hardware Architecture for Bump Mapping Using Angular Operationen_US
dc.description.seriesinformationGraphics Hardwareen_US


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