dc.contributor.author | Harris, Mark J. | en_US |
dc.contributor.author | Coombe, Greg | en_US |
dc.contributor.author | Scheuermann, Thorsten | en_US |
dc.contributor.author | Lastra, Anselmo | en_US |
dc.contributor.editor | Thomas Ertl and Wolfgang Heidrich and Michael Doggett | en_US |
dc.date.accessioned | 2013-10-28T10:00:22Z | |
dc.date.available | 2013-10-28T10:00:22Z | |
dc.date.issued | 2002 | en_US |
dc.identifier.isbn | 1-58113-580-1 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH02/109-118 | en_US |
dc.description.abstract | In this paper, we present a method for real-time visual simulation of diverse dynamic phenomena using programmable graphics hardware. The simulations we implement use an extension of cellular automata known as the coupled map lattice (CML). CML represents the state of a dynamic system as continuous values on a discrete lattice. In our implementation we store the lattice values in a texture, and use pixel-level programming to implement simple next-state computations on lattice nodes and their neighbors. We apply these computations successively to produce interactive visual simulations of convection, reaction-diffusion, and boiling. We have built an interactive framework for building and experimenting with CML simulations running on graphics hardware, and have integrated them into interactive 3D graphics applications. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Coupled Map Lattice | en_US |
dc.subject | CML | en_US |
dc.subject | Visual Simulation | en_US |
dc.subject | Graphics Hardware | en_US |
dc.subject | Reaction | en_US |
dc.subject | Diffusion | en_US |
dc.subject | Multipass Rendering. | en_US |
dc.title | Physically-Based Visual Simulation on Graphics Hardware | en_US |
dc.description.seriesinformation | SIGGRAPH/Eurographics Workshop on Graphics Hardware | en_US |