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dc.contributor.authorMark, William R.en_US
dc.contributor.authorProudfoot, Kekoaen_US
dc.contributor.editorKurt Akeley and Ulrich Neumannen_US
dc.date.accessioned2013-10-28T09:58:48Z
dc.date.available2013-10-28T09:58:48Z
dc.date.issued2001en_US
dc.identifier.isbn158113407Xen_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH01/047-055en_US
dc.description.abstractThe latest generation of graphics hardware supports fully programmable vertex and pixel/fragment operations, but programming this hardware at a low level is difficult and time consuming. To address this problem, we have developed a complete real-time procedural shading system that compiles a high-level shading language to programmable vertex and fragment hardware, as described in a separate publication. In this paper, we describe in detail the algorithms used by this system to generate and optimize fragment code for NVIDIAs register combiner architecture and show that our compiler generates efficient code. The register combiner architecture has some similarities to WIW CPU architectures, so we compare our compilation algorithms to those described in the literature for VLIW CPU architectures. We also discuss some of the lessons we leamed from building and using this compiler that may be useful to the designers of future programmable graphics hardware.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectL3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.subjectD.3.4 [Programming Languages]en_US
dc.subjectProcessorsen_US
dc.subjectCompilers and code generation L3.l [Computer Graphics]en_US
dc.subjectHardware Architectureen_US
dc.subjectGraphics processorsen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectLanguagesen_US
dc.titleCompiling to a VLIW Fragment Pipelineen_US
dc.description.seriesinformationEurographics/SIGGRAPH Graphics Hardware Workshop 2001en_US


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