Eurographics/SIGGRAPH Graphics Hardware Workshop 2001 2001
Engel, Klaus; Kraus, Martin; Ertl, Thomas
High-Quality Pre-lntegrated Volume Rendering
Rezk-Salama, C.; Scheuering, M.; Soza, G.; Greiner, G.
Fast Volumetric Deformation On General Purpose Hardware
Moreton, Henry
Watertight Tessellation using Forward Differencing
Boo, M.; Amor, M.; Doggett, M.; Hirche, J.; Strasser, W.
Hardware Support for Adaptive Subdivision Surface Rendering
Raskar, Ramesh
Hardware Support for Non-photorealistic Rendering
Mark, William R.; Proudfoot, Kekoa
Compiling to a VLIW Fragment Pipeline
Mark, William R.; Proudfoot, Kekoa
The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering
McCool, Michael D.; Wales, Cluis; Moule, Kevin
Incremental and Hierarchical Hilbert Order Edge Equation Polygon Rasterization
Wittenbrink, Craig M.
R-Buffer: A Pointerless A-Buffer Hardware Architecture
Lapidous, Eugene; Jiao, Guofang; Zhang, Jianbo; Wilson, Timothy
Quasi-Linear Depth Buffers With Variable Resolution
Hart, John C.
Perlin Noise Pixel Shaders
Olano, Marc; Mukherjee, Shrijeet; Dorbie, Angus
Vertex-based Anisotropic Texturing
Shin, Hyun-Chul; Lee, Jin-Aeon; Kim, Lee-Sup
SPAF: Sub-texel Precision Anisotropic Filtering
Kautz, Jan; Heidrich, Wolfgang; Seidel, Hans-Peter
Real-Time Bump Map Synthesis