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dc.contributor.authorDachille, Franken_US
dc.contributor.authorKaufman, Arieen_US
dc.contributor.editorI. Buck and G. Humphreys and P. Hanrahanen_US
dc.date.accessioned2013-10-28T09:57:06Z
dc.date.available2013-10-28T09:57:06Z
dc.date.issued2000en_US
dc.identifier.isbn1-58113-257-3en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH00/119-129en_US
dc.description.abstractThe power and utility of volume rendering is increased by global illumination. We present a hardware architecture, GI-Cube, designed to accelerate volume rendering, empower volumetric global illumination, and enable a host of ray-based volumetric processing. The algorithm reorders ray processing based on a partitioning of the volume. A cache enables efficient processing of coherent rays within a hardware pipeline. We study the flexibility and performance of this new architecture using both high and low level simulations.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.1 [Computer Graphics]en_US
dc.subjectHardware Architecture Graphics Processorsen_US
dc.subjectI.3.1 [Computer Graphics]en_US
dc.subjectHardware Architecture Parallel Processingen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realism Raytracingen_US
dc.titleGI-Cube: An Architecture for Volumetric Global Illumination and Renderingen_US
dc.description.seriesinformationSIGGRAPH/Eurographics Workshop on Graphics Hardwareen_US


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