GI-Cube: An Architecture for Volumetric Global Illumination and Rendering
Abstract
The power and utility of volume rendering is increased by global illumination. We present a hardware architecture, GI-Cube, designed to accelerate volume rendering, empower volumetric global illumination, and enable a host of ray-based volumetric processing. The algorithm reorders ray processing based on a partitioning of the volume. A cache enables efficient processing of coherent rays within a hardware pipeline. We study the flexibility and performance of this new architecture using both high and low level simulations.
BibTeX
@inproceedings {10.2312:EGGH:EGGH00:119-129,
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {I. Buck and G. Humphreys and P. Hanrahan},
title = {{GI-Cube: An Architecture for Volumetric Global Illumination and Rendering}},
author = {Dachille, Frank and Kaufman, Arie},
year = {2000},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {1-58113-257-3},
DOI = {10.2312/EGGH/EGGH00/119-129}
}
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {I. Buck and G. Humphreys and P. Hanrahan},
title = {{GI-Cube: An Architecture for Volumetric Global Illumination and Rendering}},
author = {Dachille, Frank and Kaufman, Arie},
year = {2000},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {1-58113-257-3},
DOI = {10.2312/EGGH/EGGH00/119-129}
}
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