Single-Pass Full-Screen Hardware Accelerated Antialiasing
Abstract
This paper describes a modified A-buffer algorithm and its hardware architecture for single-pass full-screen antialiasing. For storage and management of fragments, a dynamic memory management scheme, which can be efficiently implemented by hardware is introduced. In the fragment resolving stage, a subpixel color-blending scheme that resolves subpixels simultaneously is used to correctly blend transparencies and resolve intersections of polygons in a pixel. A rasterization processor architecture, which can process multiple pixels simultaneously, is also presented.
BibTeX
@inproceedings {10.2312:EGGH:EGGH00:067-076,
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {I. Buck and G. Humphreys and P. Hanrahan},
title = {{Single-Pass Full-Screen Hardware Accelerated Antialiasing}},
author = {Lee, Jin-Aeon and Kim, Lee-Sup},
year = {2000},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {1-58113-257-3},
DOI = {10.2312/EGGH/EGGH00/067-076}
}
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {I. Buck and G. Humphreys and P. Hanrahan},
title = {{Single-Pass Full-Screen Hardware Accelerated Antialiasing}},
author = {Lee, Jin-Aeon and Kim, Lee-Sup},
year = {2000},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {1-58113-257-3},
DOI = {10.2312/EGGH/EGGH00/067-076}
}