Polygon Rendering on a Stream Architecture
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Date
2000Author
Owens, John D.
Dally, William J.
Kapasi, Ujval J.
Rixner, Scott
Mattson, Peter
Mowery, Ben
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The use of a programmable stream architecture in polygon rendering provides a powerful mechanism to address the high performance needs of today s complex scenes as well as the need for flexibility and programmability in the polygon rendering pipeline. We describe how a polygon rendering pipeline maps into data streams and kernels that operate on streams, and how this mapping is used to implement the polygon rendering pipeline on Imagine, a programmable stream processor. We compare our results on a cycleaccurate simulation of Imagine to representative hardware and software renderers.
BibTeX
@inproceedings {10.2312:EGGH:EGGH00:023-032,
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {I. Buck and G. Humphreys and P. Hanrahan},
title = {{Polygon Rendering on a Stream Architecture}},
author = {Owens, John D. and Dally, William J. and Kapasi, Ujval J. and Rixner, Scott and Mattson, Peter and Mowery, Ben},
year = {2000},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {1-58113-257-3},
DOI = {10.2312/EGGH/EGGH00/023-032}
}
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {I. Buck and G. Humphreys and P. Hanrahan},
title = {{Polygon Rendering on a Stream Architecture}},
author = {Owens, John D. and Dally, William J. and Kapasi, Ujval J. and Rixner, Scott and Mattson, Peter and Mowery, Ben},
year = {2000},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {1-58113-257-3},
DOI = {10.2312/EGGH/EGGH00/023-032}
}