dc.contributor.author | Sakurai, Kaisei | en_US |
dc.contributor.author | Miyata, Kazunori | en_US |
dc.contributor.author | Kawai, Naoki | en_US |
dc.contributor.author | Matsufuji, Kazuo | en_US |
dc.contributor.editor | Eric Galin and Jens Schneider | en_US |
dc.date.accessioned | 2014-01-28T18:29:22Z | |
dc.date.available | 2014-01-28T18:29:22Z | |
dc.date.issued | 2009 | en_US |
dc.identifier.isbn | 978-3-905674-11-8 | en_US |
dc.identifier.issn | 1816-0867 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EG/DL/conf/EG2009/nph/001-008 | en_US |
dc.description.abstract | This paper proposes a simple generation method for realistic leather texture. Leather surface consists of five structural elements, which are cristae, sulci, wrinkles, pockets and pores, which characterize the visual impression of the leather texture.We classified structural elements by observing real leather surface. To represent the elements, the method extracts features of real textures in order to generate an outline of each element. Then the method computes each element is three-dimensional shapes by a function which defines a continuous surface. Our method generates detailed leather texture, and is easy to handle, with simple procedures and intuitive parameters. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Procedural Modeling of Leather Texture with Structural Elements | en_US |
dc.description.seriesinformation | Eurographics Workshop on Natural Phenomena | en_US |