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dc.contributor.authorSakurai, Kaiseien_US
dc.contributor.authorMiyata, Kazunorien_US
dc.contributor.authorKawai, Naokien_US
dc.contributor.authorMatsufuji, Kazuoen_US
dc.contributor.editorEric Galin and Jens Schneideren_US
dc.date.accessioned2014-01-28T18:29:22Z
dc.date.available2014-01-28T18:29:22Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905674-11-8en_US
dc.identifier.issn1816-0867en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EG/DL/conf/EG2009/nph/001-008en_US
dc.description.abstractThis paper proposes a simple generation method for realistic leather texture. Leather surface consists of five structural elements, which are cristae, sulci, wrinkles, pockets and pores, which characterize the visual impression of the leather texture.We classified structural elements by observing real leather surface. To represent the elements, the method extracts features of real textures in order to generate an outline of each element. Then the method computes each element is three-dimensional shapes by a function which defines a continuous surface. Our method generates detailed leather texture, and is easy to handle, with simple procedures and intuitive parameters.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleProcedural Modeling of Leather Texture with Structural Elementsen_US
dc.description.seriesinformationEurographics Workshop on Natural Phenomenaen_US


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