Procedural Modeling of Leather Texture with Structural Elements
Date
2009Author
Sakurai, Kaisei
Miyata, Kazunori
Kawai, Naoki
Matsufuji, Kazuo
Metadata
Show full item recordAbstract
This paper proposes a simple generation method for realistic leather texture. Leather surface consists of five structural elements, which are cristae, sulci, wrinkles, pockets and pores, which characterize the visual impression of the leather texture.We classified structural elements by observing real leather surface. To represent the elements, the method extracts features of real textures in order to generate an outline of each element. Then the method computes each element is three-dimensional shapes by a function which defines a continuous surface. Our method generates detailed leather texture, and is easy to handle, with simple procedures and intuitive parameters.
BibTeX
@inproceedings {10.2312:EG:DL:conf:EG2009:nph:001-008,
booktitle = {Eurographics Workshop on Natural Phenomena},
editor = {Eric Galin and Jens Schneider},
title = {{Procedural Modeling of Leather Texture with Structural Elements}},
author = {Sakurai, Kaisei and Miyata, Kazunori and Kawai, Naoki and Matsufuji, Kazuo},
year = {2009},
publisher = {The Eurographics Association},
ISSN = {1816-0867},
ISBN = {978-3-905674-11-8},
DOI = {10.2312/EG/DL/conf/EG2009/nph/001-008}
}
booktitle = {Eurographics Workshop on Natural Phenomena},
editor = {Eric Galin and Jens Schneider},
title = {{Procedural Modeling of Leather Texture with Structural Elements}},
author = {Sakurai, Kaisei and Miyata, Kazunori and Kawai, Naoki and Matsufuji, Kazuo},
year = {2009},
publisher = {The Eurographics Association},
ISSN = {1816-0867},
ISBN = {978-3-905674-11-8},
DOI = {10.2312/EG/DL/conf/EG2009/nph/001-008}
}