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dc.contributor.authorZara, J.en_US
dc.contributor.editorJean-Jacques Bourdin and Hugh McCabeen_US
dc.date.accessioned2014-01-26T16:05:29Z
dc.date.available2014-01-26T16:05:29Z
dc.date.issued2005en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/Conf/EG2005/Education/025-032en_US
dc.description.abstractThis paper shows how the Virtual Reality (VR) course can naturally extend and practice a wide range of Computer Graphics (CG) principles and programming techniques. Thanks to real-time processing requirements, the attention is paid to efficient modeling conventions, time saving rendering approaches, and user interfaces allowing a smooth navigation in a virtual environment. All these issues play an important role especially when designing virtual worlds targeted to the web, i.e. utilizing VRML/X3D standards. The paper presents a structure and related information of the VR course that has been taught at various universities during the last six years. Our experience clearly demonstrates that students appreciate its contents even if they already completed courses on 3D graphics.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Three-Dimensional Graphics and Realism]: Virtual reality K.3.1 [Computer Uses in Education]: Collaborative learning K.3.2 [Computer and Information Science Education]: Computer science education K.3.2 [Computer and Information Science Education]: Curriculumen_US
dc.titleVirtual Reality Course - A Natural Enrichment of Computer Graphics Classesen_US
dc.description.seriesinformationEurographics 2005 - Education Papersen_US


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