Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes
dc.contributor.author | Zara, J. | en_US |
dc.contributor.editor | Jean-Jacques Bourdin and Hugh McCabe | en_US |
dc.date.accessioned | 2014-01-26T16:05:29Z | |
dc.date.available | 2014-01-26T16:05:29Z | |
dc.date.issued | 2005 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/Conf/EG2005/Education/025-032 | en_US |
dc.description.abstract | This paper shows how the Virtual Reality (VR) course can naturally extend and practice a wide range of Computer Graphics (CG) principles and programming techniques. Thanks to real-time processing requirements, the attention is paid to efficient modeling conventions, time saving rendering approaches, and user interfaces allowing a smooth navigation in a virtual environment. All these issues play an important role especially when designing virtual worlds targeted to the web, i.e. utilizing VRML/X3D standards. The paper presents a structure and related information of the VR course that has been taught at various universities during the last six years. Our experience clearly demonstrates that students appreciate its contents even if they already completed courses on 3D graphics. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Three-Dimensional Graphics and Realism]: Virtual reality K.3.1 [Computer Uses in Education]: Collaborative learning K.3.2 [Computer and Information Science Education]: Computer science education K.3.2 [Computer and Information Science Education]: Curriculum | en_US |
dc.title | Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes | en_US |
dc.description.seriesinformation | Eurographics 2005 - Education Papers | en_US |
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Education 2005
Eurographics 2005 - Education