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dc.contributor.authorLockyer, M.en_US
dc.contributor.authorBartram, L.en_US
dc.contributor.authorRiecke, B. E.en_US
dc.contributor.editorDouglas Cunningham and Tobias Isenbergen_US
dc.date.accessioned2013-10-22T07:15:15Z
dc.date.available2013-10-22T07:15:15Z
dc.date.issued2011en_US
dc.identifier.isbn978-1-4503-0908-0en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.2312/COMPAESTH/COMPAESTH11/089-096en_US
dc.description.abstractThe communication of emotion and the creation of affect are core to creating immersive and engaging experiences, such as those in performance, games and simulation. They often rely on atmospheric cues that influence how an environment feels. The design of such ambient visual cues for affect is an elusive topic that has been studied by painters, theatre directors, scenic designers, lighting designers, filmmakers, producers, and artists for years. Research shows that simple motions have the capacity to be both perceptually efficient and powerfully evocative, and motion textures patterns of ambient motion throughout the scene are frequently used to imbue the atmosphere with affect. To date there is little empirical evidence of what properties of motion texture are most influential in this affect. In this paper we report the results of a study of simple, abstract motion textures that show path curvature, speed and texture layout can influence affective impressions such as valence, comfort, urgency and intensity.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors I.3.3 [Computer Graphics]: Animation, perception, affective user interfaces, information visualizationen_US
dc.titleSimple Motion Textures for Ambient Affecten_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization, and Imagingen_US


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