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dc.contributor.authorAlexa, Marcen_US
dc.contributor.authorMatusik, Wojciechen_US
dc.contributor.editorDouglas Cunningham and Tobias Isenbergen_US
dc.date.accessioned2013-10-22T07:15:13Z
dc.date.available2013-10-22T07:15:13Z
dc.date.issued2011en_US
dc.identifier.isbn978-1-4503-0908-0en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.2312/COMPAESTH/COMPAESTH11/017-024en_US
dc.description.abstractWe propose a complete system for designing, simulating, and fabricating surfaces with shading due to selfocclusion that induce desired input images. Our work is based on a simple observation. Consider a cylindrical hole (a pit) in a planar surface. As the depth of the hole increases, the radiance emitted from the surface patch that contains the hole decreases. This is because more light is trapped and absorbed in the hole. First, we propose a measurement-based approach that derives a mapping between average albedo of the surface patch containing the hole and the hole depth. Given this mapping and an input image, we show how to produce a distribution of holes with varied depth that approximates the image well. We demonstrate that by aligning holes with image features we can obtain reproductions that look better than those resulting from regular hole patterns despite using slightly less holes. We validate this method on a variety of images and corresponding surfaces fabricated with a computer-controlled milling machine and a 3D printer.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Digitizing and scanningen_US
dc.titleImages from Self-Occlusionen_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization, and Imagingen_US


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