dc.contributor.author | Haegler, Simon | en_US |
dc.contributor.author | Wonka, Peter | en_US |
dc.contributor.author | Arisona, Stefan Mueller | en_US |
dc.contributor.author | Van Gool, Luc | en_US |
dc.contributor.author | Mueller, Pascal | en_US |
dc.date.accessioned | 2015-02-23T16:58:33Z | |
dc.date.available | 2015-02-23T16:58:33Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2010.01745.x | en_US |
dc.description.abstract | In this paper we propose a real-time rendering approach for procedural cities. Our first contribution is a new lightweight grammar representation that compactly encodes facade structures and allows fast per-pixel access. We call this grammar F-shade. Our second contribution is a prototype rendering system that renders an urban model from the compact representation directly on the GPU. Our suggested approach explores an interesting connection from procedural modeling to real-time rendering. Evaluating procedural descriptions at render time uses less memory than the generation of intermediate geometry. This enables us to render large urban models directly from GPU memory. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Grammar-based Encoding of Facades | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 29 | en_US |
dc.description.number | 4 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2010.01745.x | en_US |
dc.identifier.pages | 1479-1487 | en_US |