Show simple item record

dc.contributor.authorHaegler, Simonen_US
dc.contributor.authorWonka, Peteren_US
dc.contributor.authorArisona, Stefan Muelleren_US
dc.contributor.authorVan Gool, Lucen_US
dc.contributor.authorMueller, Pascalen_US
dc.date.accessioned2015-02-23T16:58:33Z
dc.date.available2015-02-23T16:58:33Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2010.01745.xen_US
dc.description.abstractIn this paper we propose a real-time rendering approach for procedural cities. Our first contribution is a new lightweight grammar representation that compactly encodes facade structures and allows fast per-pixel access. We call this grammar F-shade. Our second contribution is a prototype rendering system that renders an urban model from the compact representation directly on the GPU. Our suggested approach explores an interesting connection from procedural modeling to real-time rendering. Evaluating procedural descriptions at render time uses less memory than the generation of intermediate geometry. This enables us to render large urban models directly from GPU memory.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleGrammar-based Encoding of Facadesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01745.xen_US
dc.identifier.pages1479-1487en_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record