dc.contributor.author | Salvi, Marco | en_US |
dc.contributor.author | Vidimce, Kiril | en_US |
dc.contributor.author | Lauritzen, Andrew | en_US |
dc.contributor.author | Lefohn, Aaron | en_US |
dc.date.accessioned | 2015-02-23T16:57:37Z | |
dc.date.available | 2015-02-23T16:57:37Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2010.01724.x | en_US |
dc.description.abstract | We introduce adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke. The key contribution of AVSM is the introduction of a streaming simplification algorithm that generates an accurate volumetric light attenuation function using a small fixed memory footprint. This compression strategy leads to high performance because the visibility data can remain in on-chip memory during simplification and can be efficiently sampled during rendering. We demonstrate that AVSM compression closely approximates the ground-truth correct solution and performs competitively to existing real-time rendering techniques while providing higher quality volumetric shadows. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Adaptive Volumetric Shadow Maps | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 29 | en_US |
dc.description.number | 4 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2010.01724.x | en_US |
dc.identifier.pages | 1289-1296 | en_US |