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dc.contributor.authorPeytavie, A.en_US
dc.contributor.authorGalin, E.en_US
dc.contributor.authorGrosjean, J.en_US
dc.contributor.authorMerillou, S.en_US
dc.date.accessioned2015-02-23T16:07:57Z
dc.date.available2015-02-23T16:07:57Z
dc.date.issued2009en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01557.xen_US
dc.description.abstractIn this paper, we present a tiling method for generating piles of rocks without any computationally demanding physically-based simulation. Previous techniques rely on a periodic tiling of rocks and generate unrealistic repetitive patterns. In contrast, our approach relies on a modified corner cube algorithm to generate a set of aperiodic tiles. We generalize the construction method so that the geometry of rocks should straddle corner cubes with a view to avoiding unrealistic gaps in the arrangement of rocks. Moreover, we propose an original technique to control the shape of rocks into contact by computing the Voronoi cells using a parameterized anisotropic distance. Our method has been successfully used to generate landscapes and stone huts and walls with thousands of rocks piled together.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleProcedural Generation of Rock Piles using Aperiodic Tilingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.description.number7en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01557.xen_US
dc.identifier.pages1801-1809en_US


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  • 28-Issue 7
    Pacific Graphics 2009 - Special Issue

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