dc.contributor.author | Peytavie, A. | en_US |
dc.contributor.author | Galin, E. | en_US |
dc.contributor.author | Grosjean, J. | en_US |
dc.contributor.author | Merillou, S. | en_US |
dc.date.accessioned | 2015-02-23T16:07:57Z | |
dc.date.available | 2015-02-23T16:07:57Z | |
dc.date.issued | 2009 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2009.01557.x | en_US |
dc.description.abstract | In this paper, we present a tiling method for generating piles of rocks without any computationally demanding physically-based simulation. Previous techniques rely on a periodic tiling of rocks and generate unrealistic repetitive patterns. In contrast, our approach relies on a modified corner cube algorithm to generate a set of aperiodic tiles. We generalize the construction method so that the geometry of rocks should straddle corner cubes with a view to avoiding unrealistic gaps in the arrangement of rocks. Moreover, we propose an original technique to control the shape of rocks into contact by computing the Voronoi cells using a parameterized anisotropic distance. Our method has been successfully used to generate landscapes and stone huts and walls with thousands of rocks piled together. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Procedural Generation of Rock Piles using Aperiodic Tiling | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 28 | en_US |
dc.description.number | 7 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2009.01557.x | en_US |
dc.identifier.pages | 1801-1809 | en_US |