Procedural Generation of Rock Piles using Aperiodic Tiling
Abstract
In this paper, we present a tiling method for generating piles of rocks without any computationally demanding physically-based simulation. Previous techniques rely on a periodic tiling of rocks and generate unrealistic repetitive patterns. In contrast, our approach relies on a modified corner cube algorithm to generate a set of aperiodic tiles. We generalize the construction method so that the geometry of rocks should straddle corner cubes with a view to avoiding unrealistic gaps in the arrangement of rocks. Moreover, we propose an original technique to control the shape of rocks into contact by computing the Voronoi cells using a parameterized anisotropic distance. Our method has been successfully used to generate landscapes and stone huts and walls with thousands of rocks piled together.
BibTeX
@article {10.1111:j.1467-8659.2009.01557.x,
journal = {Computer Graphics Forum},
title = {{Procedural Generation of Rock Piles using Aperiodic Tiling}},
author = {Peytavie, A. and Galin, E. and Grosjean, J. and Merillou, S.},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01557.x}
}
journal = {Computer Graphics Forum},
title = {{Procedural Generation of Rock Piles using Aperiodic Tiling}},
author = {Peytavie, A. and Galin, E. and Grosjean, J. and Merillou, S.},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01557.x}
}