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dc.contributor.authorForest, Vincenten_US
dc.contributor.authorBarthe, Loicen_US
dc.contributor.authorGuennebaud, Gaelen_US
dc.contributor.authorPaulin, Mathiasen_US
dc.date.accessioned2015-02-23T14:55:43Z
dc.date.available2015-02-23T14:55:43Z
dc.date.issued2009en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01488.xen_US
dc.description.abstractEfficiently computing robust soft shadows is a challenging and time consuming task. On the one hand, the quality of image-based shadows is inherently limited by the discrete property of their framework. On the other hand, object-based algorithms do not exhibit such discretization issues but they can only efficiently deal with triangles having a constant transmittance factor. This paper addresses this limitation. We propose a general algorithm for the computation of robust and accurate soft shadows for triangles with a spatially varying transmittance. We then show how this technique can be efficiently included into object-based soft shadow algorithms. This results in unified object-based frameworks for computing robust direct shadows for both standard and perforated triangles in fully animated scenes.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleSoft Textured Shadow Volumeen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01488.xen_US
dc.identifier.pages1111-1120en_US


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