dc.contributor.author | Forest, Vincent | en_US |
dc.contributor.author | Barthe, Loic | en_US |
dc.contributor.author | Guennebaud, Gael | en_US |
dc.contributor.author | Paulin, Mathias | en_US |
dc.date.accessioned | 2015-02-23T14:55:43Z | |
dc.date.available | 2015-02-23T14:55:43Z | |
dc.date.issued | 2009 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2009.01488.x | en_US |
dc.description.abstract | Efficiently computing robust soft shadows is a challenging and time consuming task. On the one hand, the quality of image-based shadows is inherently limited by the discrete property of their framework. On the other hand, object-based algorithms do not exhibit such discretization issues but they can only efficiently deal with triangles having a constant transmittance factor. This paper addresses this limitation. We propose a general algorithm for the computation of robust and accurate soft shadows for triangles with a spatially varying transmittance. We then show how this technique can be efficiently included into object-based soft shadow algorithms. This results in unified object-based frameworks for computing robust direct shadows for both standard and perforated triangles in fully animated scenes. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Soft Textured Shadow Volume | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 28 | en_US |
dc.description.number | 4 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2009.01488.x | en_US |
dc.identifier.pages | 1111-1120 | en_US |