Soft Textured Shadow Volume
Date
2009Author
Forest, Vincent
Barthe, Loic
Guennebaud, Gael
Paulin, Mathias
Metadata
Show full item recordAbstract
Efficiently computing robust soft shadows is a challenging and time consuming task. On the one hand, the quality of image-based shadows is inherently limited by the discrete property of their framework. On the other hand, object-based algorithms do not exhibit such discretization issues but they can only efficiently deal with triangles having a constant transmittance factor. This paper addresses this limitation. We propose a general algorithm for the computation of robust and accurate soft shadows for triangles with a spatially varying transmittance. We then show how this technique can be efficiently included into object-based soft shadow algorithms. This results in unified object-based frameworks for computing robust direct shadows for both standard and perforated triangles in fully animated scenes.
BibTeX
@article {10.1111:j.1467-8659.2009.01488.x,
journal = {Computer Graphics Forum},
title = {{Soft Textured Shadow Volume}},
author = {Forest, Vincent and Barthe, Loic and Guennebaud, Gael and Paulin, Mathias},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01488.x}
}
journal = {Computer Graphics Forum},
title = {{Soft Textured Shadow Volume}},
author = {Forest, Vincent and Barthe, Loic and Guennebaud, Gael and Paulin, Mathias},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01488.x}
}