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dc.contributor.authorDiener, Julienen_US
dc.contributor.authorRodriguez, Mathieuen_US
dc.contributor.authorBaboud, Lionelen_US
dc.contributor.authorReveret, Lionelen_US
dc.date.accessioned2015-02-23T10:16:53Z
dc.date.available2015-02-23T10:16:53Z
dc.date.issued2009en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01393.xen_US
dc.description.abstractThis paper presents a real-time method to animate complex scenes of thousands of trees under a user-controllable wind load. Firstly, modal analysis is applied to extract the main modes of deformation from the mechanical model of a 3D tree. The novelty of our contribution is to precompute a new basis of the modal stress of the tree under wind load. At runtime, this basis allows to replace the modal projection of the external forces by a direct mapping for any directional wind. We show that this approach can be efficiently implemented on graphics hardware. This modal animation can be simulated at low computation cost even for large scenes containing thousands of trees.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleWind projection basis for real-time animation of treesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01393.xen_US
dc.identifier.pages533-540en_US


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