Interactive Geometric Simulation of 4D Cities
Abstract
We present a simulation system that can simulate a three-dimensional urban model over time. The main novelty of our approach is that we do not rely on land-use simulation on a regular grid, but instead build a complete and inherently geometric simulation that includes exact parcel boundaries, streets of arbitrary orientation, street widths, 3D street geometry, building footprints, and 3D building envelopes. The second novelty is the fast simulation time and user interaction at interactive speed of about 1 second per time step.
BibTeX
@article {10.1111:j.1467-8659.2009.01387.x,
journal = {Computer Graphics Forum},
title = {{Interactive Geometric Simulation of 4D Cities}},
author = {Weber, Basil and Mueller, Pascal and Wonka, Peter and Gross, Markus},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01387.x}
}
journal = {Computer Graphics Forum},
title = {{Interactive Geometric Simulation of 4D Cities}},
author = {Weber, Basil and Mueller, Pascal and Wonka, Peter and Gross, Markus},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01387.x}
}