A Statistical Model of Human Pose and Body Shape
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Date
2009Author
Hasler, N.
Stoll, C.
Sunkel, M.
Rosenhahn, B.
Seidel, H.-P.
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Show full item recordAbstract
Generation and animation of realistic humans is an essential part of many projects in today s media industry. Especially, the games and special effects industry heavily depend on realistic human animation. In this work a unified model that describes both, human pose and body shape is introduced which allows us to accurately model muscle deformations not only as a function of pose but also dependent on the physique of the subject. Coupled with the model s ability to generate arbitrary human body shapes, it severely simplifies the generation of highly realistic character animations. A learning based approach is trained on approximately 550 full body 3D laser scans taken of 114 subjects. Scan registration is performed using a non-rigid deformation technique. Then, a rotation invariant encoding of the acquired exemplars permits the computation of a statistical model that simultaneously encodes pose and body shape. Finally, morphing or generating meshes according to several constraints simultaneously can be achieved by training semantically meaningful regressors.
BibTeX
@article {10.1111:j.1467-8659.2009.01373.x,
journal = {Computer Graphics Forum},
title = {{A Statistical Model of Human Pose and Body Shape}},
author = {Hasler, N. and Stoll, C. and Sunkel, M. and Rosenhahn, B. and Seidel, H.-P.},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01373.x}
}
journal = {Computer Graphics Forum},
title = {{A Statistical Model of Human Pose and Body Shape}},
author = {Hasler, N. and Stoll, C. and Sunkel, M. and Rosenhahn, B. and Seidel, H.-P.},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01373.x}
}