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dc.contributor.authorKristof, P.en_US
dc.contributor.authorBenes, B.en_US
dc.contributor.authorKivanek, J.en_US
dc.contributor.authorSt ava, O.en_US
dc.date.accessioned2015-02-23T10:14:47Z
dc.date.available2015-02-23T10:14:47Z
dc.date.issued2009en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01361.xen_US
dc.description.abstractThis paper presents a new technique for modification of 3D terrains by hydraulic erosion. It efficiently couples fluid simulation using a Lagrangian approach, namely the Smoothed Particle Hydrodynamics (SPH) method, and a physically-based erosion model adopted from an Eulerian approach. The eroded sediment is associated with the SPH particles and is advected both implicitly, due to the particle motion, and explicitly, through an additional velocity field, which accounts for the sediment transfer between the particles. We propose a new donor-acceptor scheme for the explicit advection in SPH. Boundary particles associated to the terrain are used to mediate sediment exchange between the SPH particles and the terrain itself. Our results show that this particle-based method is efficient for the erosion of dense, large, and sparse fluid. Our implementation provides interactive results for scenes with up to 25,000 particles.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleHydraulic Erosion Using Smoothed Particle Hydrodynamicsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01361.xen_US
dc.identifier.pages219-228en_US


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