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dc.contributor.authorLenaerts, Toonen_US
dc.contributor.authorDutre, Philipen_US
dc.date.accessioned2015-02-23T10:14:46Z
dc.date.available2015-02-23T10:14:46Z
dc.date.issued2009en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01360.xen_US
dc.description.abstractFluid animations in computer graphics show interactions with various kinds of objects. However, fluid flowing through a granular material such as sand is still not possible within current frameworks. In this paper, we present the simulation of fine granular materials interacting with fluids. We propose a unified Smoothed Particle Hydrodynamics framework for the simulation of both fluid and granular material. The granular volume is simulated as a continuous material sampled by particles. By incorporating previous work on porous flow in this simulation framework we are able to fully couple fluid and sand. Fluid can now percolate between sand grains and influence the physical properties of the sand volume. Our method demonstrates various new effects such as dry soil transforming into mud pools by rain or rigid sand structures being eroded by waves.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleMixing Fluids and Granular Materialsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01360.xen_US
dc.identifier.pages213-218en_US


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