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dc.contributor.authorDe Toledo, Rodrigoen_US
dc.contributor.authorWang, Binen_US
dc.contributor.authorLevy, Brunoen_US
dc.date.accessioned2015-02-21T13:21:52Z
dc.date.available2015-02-21T13:21:52Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01185.xen_US
dc.description.abstractGeometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a graphics processing unit (GPU) ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural level-of-detail (LOD) behaviour. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we present geometry textures with three possible applications: rendering of solid models, geological surfaces visualization and surface smoothing.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleGeometry Textures and Applicationsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number8en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01185.xen_US
dc.identifier.pages2053-2065en_US


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