27-Issue 8
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Recent Submissions
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Table of Contents and Cover
(The Eurographics Association and Blackwell Publishing Ltd, 2008) -
Book Review
(The Eurographics Association and Blackwell Publishing Ltd, 2008) -
Cultural Heritage As a Vehicle for Basic Research in Computing Science: Pasteur s Quadrant and a Use-Inspired Basic Research Agenda
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Donald Stokes argued [Sto97] that for 50 years from the end of the Second World War to the end of the 20th century, there was an unhealthy taxonomy of research types which was formulated on a linear scale from pure to ... -
2008 Eurographics Symposium on Parallel Graphics and Visualization
(The Eurographics Association and Blackwell Publishing Ltd, 2008) -
The Visual Computing of Projector-Camera Systems
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This article focuses on real-time image correction techniques that enable projector-camera systems to display images onto screens that are not optimized for projections, such as geometrically complex, coloured and textured ... -
Camera Control in Computer Graphics
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Recent progress in modelling, animation and rendering means that rich, high fidelity virtual worlds are found in many interactive graphics applications. However, the viewer s experience of a 3D world is dependent on the ... -
Tangible Heritage: Production of Astrolabes on a Laser Engraver
(The Eurographics Association and Blackwell Publishing Ltd, 2008)The astrolabe, an analog computing device, used to be the iconic instrument of astronomers during the Middle Ages. It allowed a multitude of operations of practical astronomy which were otherwise cumbersome to perform in ... -
Mapping Highly Detailed Colour Information on Extremely Dense 3D Models: The Case of David s Restoration
(The Eurographics Association and Blackwell Publishing Ltd, 2008)The support of advanced information technology (IT) to preservation, restoration and documentation of Cultural Heritage (CH) is becoming a very important goal for the research community. Michelangelo s David was one of the ... -
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a set of tightly fitting spheres. In previous ... -
Expressive Speech Animation Synthesis with Phoneme-Level Controls
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This paper presents a novel data-driven expressive speech animation synthesis system with phoneme-level controls. This system is based on a pre-recorded facial motion capture database, where an actress was directed to ... -
Diffusion Based Photon Mapping
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Density estimation employed in multi-pass global illumination algorithms give cause to a trade-off problem between bias and noise. The problem is seen most evident as blurring of strong illumination features. In particular, ... -
Peek-in-the-Pic: Flying Through Architectural Scenes From a Single Image*
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Many casually taken tourist photographs comprise of architectural objects like houses, buildings, etc. Reconstructing such 3D scenes captured in a single photograph is a very challenging problem. We propose a novel ... -
Adaptive Surface Texture Synthesis Using Round-Shaped Neighbourhoods
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This paper presents a novel surface texture synthesis method, which is capable of producing high-quality results by performing the synthesis within an effective multi-resolution scheme using an adaptive texture similarity ... -
Geometry Textures and Applications
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a graphics processing unit (GPU) ray casting algorithm applied to the whole object. At rendering ... -
GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Image-based rendering techniques are a powerful alternative to traditional polygon-based computer graphics. This paper presents a novel light field rendering technique which performs per-pixel depth correction of rays for ... -
Untitled
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a planarity constraint and a novel three-dimensional (3D) point reconstruction algorithm for a multiview laser range slit scanner. The constraint is based on the fact that all observed points on a projected laser ... -
High Performance GPU-based Proximity Queries using Distance Fields
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modelling, augmented and virtual reality. We present ... -
High-speed Marching Cubes using HistoPyramids
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present an implementation approach for Marching Cubes (MC) on graphics hardware for OpenGL 2.0 or comparable graphics APIs. It currently outperforms all other known graphics processing units (GPU)-based iso-surface ... -
Compression and Importance Sampling of Near-Field Light Sources
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This paper presents a method for compressing measured datasets of the near-field emission of physical light sources (represented by raysets). We create a mesh on the bounding surface of the light source that stores ... -
Transferring the Rig and Animations from a Character to Different Face Models
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We introduce a facial deformation system that allows artists to define and customize a facial rig and later apply the same rig to different face models. The method uses a set of landmarks that define specific facial features ...