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dc.contributor.authorSchmitz, Arneen_US
dc.contributor.authorTavenrath, Markusen_US
dc.contributor.authorKobbelt, Leifen_US
dc.date.accessioned2015-02-21T18:00:47Z
dc.date.available2015-02-21T18:00:47Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01347.xen_US
dc.description.abstractInteractive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a system that is based on explicit visibility calculations and which is highly efficient and scalable. The rendering equation defines the light exchange between surfaces, which we approximate by subsampling. By utilizing the power of modern parallel GPUs using the CUDA framework we achieve interactive frame rates. Since we update the global illumination continuously in an asynchronous fashion, we maintain interactivity at all times for moderately complex scenes. We show that we can achieve higher frame rates for scenes with moving light sources, diffuse indirect illumination and dynamic geometry than other current methods, while maintaining a high image quality.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleInteractive Global Illumination for Deformable Geometry in CUDAen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number7en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01347.xen_US
dc.identifier.pages1979-1986en_US


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  • 27-Issue 7
    Pacific Graphics 2008 - Special Issue

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