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dc.contributor.authorDe Goes, Fernandoen_US
dc.contributor.authorGoldenstein, Siomeen_US
dc.contributor.authorVelho, Luizen_US
dc.date.accessioned2015-02-21T17:32:27Z
dc.date.available2015-02-21T17:32:27Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01274.xen_US
dc.description.abstractThis paper presents a novel segmentation method to assist the rigging of articulated bodies. The method computes a coarse-to-fine hierarchy of segments ordered by the level of detail. The results are invariant to deformations, and numerically robust to noise, irregular tessellations, and topological short-circuits. The segmentation is based on two key ideas. First, it exploits the multiscale properties of the diffusion distance on surfaces, and then it introduces a new definition of medial structures, composing a bijection between medial structures and segments. Our method computes this bijection through a simple and fast iterative approach, and applies it to triangulated meshes.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleA Hierarchical Segmentation of Articulated Bodiesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number5en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01274.xen_US
dc.identifier.pages1349-1356en_US


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