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dc.contributor.authorLauterbach, Christianen_US
dc.contributor.authorYoon, Sung-euien_US
dc.contributor.authorTang, Mingen_US
dc.contributor.authorManocha, Dineshen_US
dc.date.accessioned2015-02-21T17:06:51Z
dc.date.available2015-02-21T17:06:51Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01270.xen_US
dc.description.abstractWe present a novel representation and algorithm, ReduceM, for memory efficient ray tracing of large scenes. ReduceM exploits the connectivity between triangles in a mesh and decomposes the model into triangle strips. We also describe a new stripification algorithm, Strip-RT, that can generate long strips with high spatial coherence. Our approach uses a two-level traversal algorithm for ray-primitive intersection. In practice, ReduceM can significantly reduce the storage overhead and ray trace massive models with hundreds of millions of triangles at interactive rates on desktop PCs with 4-8GB of main memory.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleReduceM: Interactive and Memory Efficient Ray Tracing of Large Modelsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01270.xen_US
dc.identifier.pages1313-1321en_US


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