ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
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Date
2008Author
Lauterbach, Christian
Yoon, Sung-eui
Tang, Ming
Manocha, Dinesh
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We present a novel representation and algorithm, ReduceM, for memory efficient ray tracing of large scenes. ReduceM exploits the connectivity between triangles in a mesh and decomposes the model into triangle strips. We also describe a new stripification algorithm, Strip-RT, that can generate long strips with high spatial coherence. Our approach uses a two-level traversal algorithm for ray-primitive intersection. In practice, ReduceM can significantly reduce the storage overhead and ray trace massive models with hundreds of millions of triangles at interactive rates on desktop PCs with 4-8GB of main memory.
BibTeX
@article {10.1111:j.1467-8659.2008.01270.x,
journal = {Computer Graphics Forum},
title = {{ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models}},
author = {Lauterbach, Christian and Yoon, Sung-eui and Tang, Ming and Manocha, Dinesh},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01270.x}
}
journal = {Computer Graphics Forum},
title = {{ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models}},
author = {Lauterbach, Christian and Yoon, Sung-eui and Tang, Ming and Manocha, Dinesh},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01270.x}
}