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dc.contributor.authorEisemann, Elmaren_US
dc.contributor.authorWinnemoeller, Holgeren_US
dc.contributor.authorHart, John C.en_US
dc.contributor.authorSalesin, Daviden_US
dc.date.accessioned2015-02-21T17:06:16Z
dc.date.available2015-02-21T17:06:16Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01258.xen_US
dc.description.abstractWe describe a rendering system that converts a 3D meshed model into the stylized 2D filled-region vector-art commonly found in clip-art libraries. To properly define filled regions, we analyze and combine accurate but jagged face-normal contours with smooth but inaccurate interpolated vertex normal contours, and construct a new smooth shadow contour that properly surrounds the actual jagged shadow contour. We decompose region definition into geometric and topological components, using machine precision for geometry processing and raster-precision to accelerate topological queries. We extend programmable stylization to simplify, smooth and stylize filled regions. The result renders 10K-face meshes into custom clip-art in seconds.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleStylized Vector Art from 3D Models with Region Supporten_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01258.xen_US
dc.identifier.pages1199-1207en_US


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