Stylized Vector Art from 3D Models with Region Support
Date
2008Metadata
Show full item recordAbstract
We describe a rendering system that converts a 3D meshed model into the stylized 2D filled-region vector-art commonly found in clip-art libraries. To properly define filled regions, we analyze and combine accurate but jagged face-normal contours with smooth but inaccurate interpolated vertex normal contours, and construct a new smooth shadow contour that properly surrounds the actual jagged shadow contour. We decompose region definition into geometric and topological components, using machine precision for geometry processing and raster-precision to accelerate topological queries. We extend programmable stylization to simplify, smooth and stylize filled regions. The result renders 10K-face meshes into custom clip-art in seconds.
BibTeX
@article {10.1111:j.1467-8659.2008.01258.x,
journal = {Computer Graphics Forum},
title = {{Stylized Vector Art from 3D Models with Region Support}},
author = {Eisemann, Elmar and Winnemoeller, Holger and Hart, John C. and Salesin, David},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01258.x}
}
journal = {Computer Graphics Forum},
title = {{Stylized Vector Art from 3D Models with Region Support}},
author = {Eisemann, Elmar and Winnemoeller, Holger and Hart, John C. and Salesin, David},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01258.x}
}