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dc.contributor.authorBoulanger, K.en_US
dc.contributor.authorBouatouch, K.en_US
dc.contributor.authorPattanaik, S.en_US
dc.date.accessioned2015-02-21T17:06:15Z
dc.date.available2015-02-21T17:06:15Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01257.xen_US
dc.description.abstractHigh quality lighting is one of the challenges for interactive tree rendering. To this end, this paper presents a lighting model allowing real-time rendering of trees with convincing indirect lighting. Rather than defining an empirical model to mimic lighting of real trees, we work at a lower level by modeling the spatial distribution of leaves and by assigning them probabilistic properties. We focus mainly on precise low-frequency lighting that our eyes are more sensitive to and we add high-frequency details afterwards. The resulting model is efficient and simple to implement on a GPU.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleRendering Trees with Indirect Lighting in Real Timeen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01257.xen_US
dc.identifier.pages1189-1198en_US


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